import nl.idgis.giclient.gis.TimeRange; /*---------------- FILE HEADER --------------------------------------- This file is part of Geoide. Copyright (C) 2005-2006 by: IDgis B.V. http://www.idgis.nl This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: Herman Assink IDgis bv P.O. Box 15 7450 AA Holten The Netherlands E-Mail: herman.assink@idgis.nl * @version 1.4.0 * @author IDgis team * ------------------------------------------------------------------------*/ class nl.idgis.giclient.gis.TimeRangeScale extends TimeRange { private var timeScale:Number = null; private var fps:Number = null; function TimeRangeScale(begin:Date, end:Date, timeScale:Number, fps:Number) { super(begin, end); this.timeScale = timeScale; this.fps = fps; } function setTimeScale(timeScale:Number) { this.timeScale = timeScale; } function getTimeScale():Number { return this.timeScale; } function setFPS(fps:Number){ this.fps = fps; } function getFPS():Number { return this.fps; } function calculateAnimationDuration():Number{ var duration:Number = 0; if(begin!=null && end!=null){ duration = (Number(end) - Number(begin))/(1000 * timeScale); } else { duration = null; } return duration; } function calculatetimeScale(duration:Number):Number{ var ts:Number = 0; ts = (Number(end) - Number(begin))/(duration * 1000); return ts; } function getNumberOfAnimationFrames():Number{ var numberOfFrames = fps * (calculateAnimationDuration()); return numberOfFrames; } }